Post by Chibi of Doom on May 15, 2010 0:39:25 GMT -5
Well I decided to try helping Ema with a deck based around the synchro monster Chaos Goddess. This is just a rough draft and hasn't been play tested yet so I can't honestly say whether it's any good or not, but hey that's why it's in the garage, so it can be fixed and messed around with. I'm going to say what cards are in the deck, in what quantity and why I put them there in the first place.
Chaos Sorcerer x1 (This deck pretty much requires having light and dark monsters sent to the graveyard so why not have Chaos Sorcerer take advantage of that?)
Darklord Superbia x2 (It's got high ATK and if it's revived by Chaos Goddess you can revive a second fairy from your graveyard, which could quickly result in a swarm of very powerful monsters)
Darklord Zerato x2 (It's also got high ATK, can be revived by Chaos Goddess and Darklord Superbia, can destroy all of your opponent's monsters if you discard a dark monster, potentially leaving more fuel for Chaos Goddess, Darknight Parshath or Chaos Sorcerer, not only that but having 4 different dark monsters in the graveyard makes him a little easier to summon)
Darknight Parshath x2 (Another card that's compatible with both Chaos Goddess and Darklord Superbia, it also grows stronger if you have dark monsters in the graveyard and can let you draw another card if you destroy a monster with it and remove a dark monster in your graveyard from play. That and if you combine him with Herald of Orange Light and a level 1 dark monster he can be used to synchro summon Chaos Goddess)
Dark Grepher x3 (This card has quite a few uses, if you can discard one of the higher level dark monsters it can be special summoned, not only does this put a good monster in the graveyard for Chaos Goddess to revive but the special summon also makes it easier for you to synchro summon her, or you could use him as tribute fodder for one of the dark fairies. And even if you can't special summon him that way it can still let you send a dark monster from your deck to the graveyard by discarding a dark monster from your hand which can benefit quite a few monsters in this deck, and has decent ATK to boot)
Dark Valkyria x2 (She has decent ATK, is just the right level to be used as synchro material for Chaos Goddess in this deck, can be discarded for the effects of Dark Grepher or Herald of Orange Light, she could also be revived by Darklord Superbia and if she's special summoned with Valhalla Hall of the Fallen you can either use her as a 2100 ATK beatstick or destroy an opponent's monster)
Jester Confit x3 (An easily special summoned level 1 dark monster, it can be used as synchro material for Chaos Goddess or tribute fodder for the dark fairies, it works well with Dark Grepher, Chaos Sorcerer and even Darknight Parshath)
Hecatrice x3 (It's a light monster meaning you can discard it for Chaos Goddess' effect or you can discard it to add Valhalla, Hall of the Fallen from your deck to your hand, that and it makes ideal Chaos Sorcerer food)
Trust Guardian x3 (It's a light, fairy, tuner monster that protects the monster its used to synchro summon. When combined with Valhalla it makes it easier to synchro summon Chaos Goddess, it can be revived by Superbia making it easier to re-use, Chaos Goddess could send it to the graveyard to revive a stronger monster if you haven't used it yet and... Do I even have to mention Chaos Sorcerer at this point any more?)
Herald of Orange Light x3 (Another light, fairy, tuner monster with all the benefits that entails in this deck. This one can also negate the effect of an opponent's monster and destroy it if you discard it and another fairy monster in your hand making it another great way to put high level dark fairy monsters in your graveyard for Chaos Goddess to revive later)
Mystical Space Typhoon x1 (It's a staple)
Heavy Storm x1 (Nobody likes having their epic attack ruined by an errant row of spell/trap cards, sometimes it's worth sacrificing what you've got to get those attacks in)
Hand Destruction x3 (It can send monsters of your choice to the graveyard, can help eliminate potential dead draws, gives you a better chance of drawing what you need - you lose a little hand advantage but drawing 2 new cards is nothing to sneeze at - and there's a possibility that you'll mess up your opponent's strategy with it)
Fiend’s Sanctuary x3 (This lets you summon a level 1 dark attribute Metal Fiend Token that can act as tribute and synchro fodder. It can also serve as a very effective barrier against your opponent's attacks, if you're willing to lose about 1000 LP during your standby phases.)
Fires of Doomsday x3 (This lets you summon 2 level 1 dark attribute Doomsday Tokens that can act as tribute or synchro fodder. Also if you're able to activate this card during the opponent's end phase then all of its drawbacks will become irrelevant)
Valhalla, Hall of the Fallen x3 (This can special summon all of those high level dark fairies or those light tuner monsters, it generally just makes the deck much more powerful, versatile and fast)
Royal Decree x2 (This deck is about summoning plenty of powerful monsters, this ought to shut down most ways an opponent can stop them. Besides with this the deck is 40 cards strong and I always try to keep any deck I make at 40 for the sake of efficiency, it's as good a way to use up the last two slots as any)
Chaos Goddess x3 (She can be synchro summoned with any combination of [Trust Guardian+Dark Grepher/Dark Valkyria+Doomsday Token/Metal Fiend Token/Jester Confit], [Herald of Orange Light+Dark Grepher/Dark Valkyria+any combination of 2 Doomsday Tokens, Metal Fiend Tokens or Jester Confits] or [Herald of Orange Light+Darknight Parshath+Doomsday Token/Metal Fiend Token/Jester Confit])
Dark End Dragon x1 (An alternative level 8 synchro monster with less summoning conditions than Chaos Goddess, it can help destroy an opponent's stubborn monster and can be revived by Chaos Goddess)
Thought Ruler Archfiend x1 (An alternative level 8 synchro monster with less summoning conditions than Chaos Goddess, it can recover lifepoints for you, can protect itself and can be revived by Chaos Goddess)
Colossal Fighter x1 (An alternative level 8 synchro monster with less summoning conditions than Chaos Goddess, it can revive itself or Dark Grepher to constantly harass the opponent and can be revived by Chaos Goddess)
Lightning Warrior x2 (If I'm using 6 tuner monsters in this deck it'd be a shame if I didn't fill up the extra deck, besides it helps to make the deck just that little bit more versatile)
Voltic Bicorn x2 (This is a risky card but you might benefit from sending a lot of your cards straight to your graveyard, your opponent might not)
Goyo Guardian x1 (Hey it's a powerful monster and you have nothing to lose by keeping it in the extra deck)
Brionac Dragon Of The Ice Barrier x1 (Same as above really, and hey maybe the discarding could help the deck out a little)
Ally of Justice Catastor x3 (It's effect can be devastating against the right sort of deck and it can be revived by Chaos Goddess)
Like I said this is just an untested first draft, and I'll be the first to admit that a few staples have been left out of it. But with all that in mind I hope you like it and please feel free to add any changes that you wish.
Chaos Sorcerer x1 (This deck pretty much requires having light and dark monsters sent to the graveyard so why not have Chaos Sorcerer take advantage of that?)
Darklord Superbia x2 (It's got high ATK and if it's revived by Chaos Goddess you can revive a second fairy from your graveyard, which could quickly result in a swarm of very powerful monsters)
Darklord Zerato x2 (It's also got high ATK, can be revived by Chaos Goddess and Darklord Superbia, can destroy all of your opponent's monsters if you discard a dark monster, potentially leaving more fuel for Chaos Goddess, Darknight Parshath or Chaos Sorcerer, not only that but having 4 different dark monsters in the graveyard makes him a little easier to summon)
Darknight Parshath x2 (Another card that's compatible with both Chaos Goddess and Darklord Superbia, it also grows stronger if you have dark monsters in the graveyard and can let you draw another card if you destroy a monster with it and remove a dark monster in your graveyard from play. That and if you combine him with Herald of Orange Light and a level 1 dark monster he can be used to synchro summon Chaos Goddess)
Dark Grepher x3 (This card has quite a few uses, if you can discard one of the higher level dark monsters it can be special summoned, not only does this put a good monster in the graveyard for Chaos Goddess to revive but the special summon also makes it easier for you to synchro summon her, or you could use him as tribute fodder for one of the dark fairies. And even if you can't special summon him that way it can still let you send a dark monster from your deck to the graveyard by discarding a dark monster from your hand which can benefit quite a few monsters in this deck, and has decent ATK to boot)
Dark Valkyria x2 (She has decent ATK, is just the right level to be used as synchro material for Chaos Goddess in this deck, can be discarded for the effects of Dark Grepher or Herald of Orange Light, she could also be revived by Darklord Superbia and if she's special summoned with Valhalla Hall of the Fallen you can either use her as a 2100 ATK beatstick or destroy an opponent's monster)
Jester Confit x3 (An easily special summoned level 1 dark monster, it can be used as synchro material for Chaos Goddess or tribute fodder for the dark fairies, it works well with Dark Grepher, Chaos Sorcerer and even Darknight Parshath)
Hecatrice x3 (It's a light monster meaning you can discard it for Chaos Goddess' effect or you can discard it to add Valhalla, Hall of the Fallen from your deck to your hand, that and it makes ideal Chaos Sorcerer food)
Trust Guardian x3 (It's a light, fairy, tuner monster that protects the monster its used to synchro summon. When combined with Valhalla it makes it easier to synchro summon Chaos Goddess, it can be revived by Superbia making it easier to re-use, Chaos Goddess could send it to the graveyard to revive a stronger monster if you haven't used it yet and... Do I even have to mention Chaos Sorcerer at this point any more?)
Herald of Orange Light x3 (Another light, fairy, tuner monster with all the benefits that entails in this deck. This one can also negate the effect of an opponent's monster and destroy it if you discard it and another fairy monster in your hand making it another great way to put high level dark fairy monsters in your graveyard for Chaos Goddess to revive later)
Mystical Space Typhoon x1 (It's a staple)
Heavy Storm x1 (Nobody likes having their epic attack ruined by an errant row of spell/trap cards, sometimes it's worth sacrificing what you've got to get those attacks in)
Hand Destruction x3 (It can send monsters of your choice to the graveyard, can help eliminate potential dead draws, gives you a better chance of drawing what you need - you lose a little hand advantage but drawing 2 new cards is nothing to sneeze at - and there's a possibility that you'll mess up your opponent's strategy with it)
Fiend’s Sanctuary x3 (This lets you summon a level 1 dark attribute Metal Fiend Token that can act as tribute and synchro fodder. It can also serve as a very effective barrier against your opponent's attacks, if you're willing to lose about 1000 LP during your standby phases.)
Fires of Doomsday x3 (This lets you summon 2 level 1 dark attribute Doomsday Tokens that can act as tribute or synchro fodder. Also if you're able to activate this card during the opponent's end phase then all of its drawbacks will become irrelevant)
Valhalla, Hall of the Fallen x3 (This can special summon all of those high level dark fairies or those light tuner monsters, it generally just makes the deck much more powerful, versatile and fast)
Royal Decree x2 (This deck is about summoning plenty of powerful monsters, this ought to shut down most ways an opponent can stop them. Besides with this the deck is 40 cards strong and I always try to keep any deck I make at 40 for the sake of efficiency, it's as good a way to use up the last two slots as any)
Chaos Goddess x3 (She can be synchro summoned with any combination of [Trust Guardian+Dark Grepher/Dark Valkyria+Doomsday Token/Metal Fiend Token/Jester Confit], [Herald of Orange Light+Dark Grepher/Dark Valkyria+any combination of 2 Doomsday Tokens, Metal Fiend Tokens or Jester Confits] or [Herald of Orange Light+Darknight Parshath+Doomsday Token/Metal Fiend Token/Jester Confit])
Dark End Dragon x1 (An alternative level 8 synchro monster with less summoning conditions than Chaos Goddess, it can help destroy an opponent's stubborn monster and can be revived by Chaos Goddess)
Thought Ruler Archfiend x1 (An alternative level 8 synchro monster with less summoning conditions than Chaos Goddess, it can recover lifepoints for you, can protect itself and can be revived by Chaos Goddess)
Colossal Fighter x1 (An alternative level 8 synchro monster with less summoning conditions than Chaos Goddess, it can revive itself or Dark Grepher to constantly harass the opponent and can be revived by Chaos Goddess)
Lightning Warrior x2 (If I'm using 6 tuner monsters in this deck it'd be a shame if I didn't fill up the extra deck, besides it helps to make the deck just that little bit more versatile)
Voltic Bicorn x2 (This is a risky card but you might benefit from sending a lot of your cards straight to your graveyard, your opponent might not)
Goyo Guardian x1 (Hey it's a powerful monster and you have nothing to lose by keeping it in the extra deck)
Brionac Dragon Of The Ice Barrier x1 (Same as above really, and hey maybe the discarding could help the deck out a little)
Ally of Justice Catastor x3 (It's effect can be devastating against the right sort of deck and it can be revived by Chaos Goddess)
Like I said this is just an untested first draft, and I'll be the first to admit that a few staples have been left out of it. But with all that in mind I hope you like it and please feel free to add any changes that you wish.