Post by Ari Phoenix on Apr 28, 2010 22:24:30 GMT -5
Custom Cards
Monsters
Lunarian Maiden Rei
Lv. 3 Light Spellcaster/Effect 1000/1500
Effect: When this monster is used for a Fusion summon, return it and the fusion spell card used to the deck, when on the field, this monster cannot be destroyed in combat, and during your end phase, gain 100 lifepoints times the number of lunarian's on the field.
Lunarian Shrine Maiden
Lv.4 Light Spellcaster/Effect 1500/1000
Effect: During your main phase, you may use this cards effect, if so, you may not attack. Return one monster from your graveyard to your deck, Shuffle the deck afterwards.
Lunarian Dancer
Lv. 4 Light Spellcaster/Effect 1600/900
Effect: You may choose to skip your standby phase, if you do so, increase the the attack of all Lunarian Monsters by 100 and decrease all non Lunarian monsters by 100 points.
Lunarian Assassin
Lv. 4 Dark Warrior/Effect 1800/500
Effect: When this monster is Normal summoned, you may destroy one monster on the opponents side of the field that has an Attack power of equal or lesser value to that of this monster.
Lunarian Sentry
Lv. 4 Light Warrior/Effect 1700/500
Effect: When this monster is sent to the graveyard by an opponent's actions, draw one card, if it is a Monster, reveal that monster, and then special summon it at the end of the effect phase, this summon cannot be negated. If you summon a monster this way, discard the a card from your hand at the end of your opponent's turn. If you draw something other than a monster, discard that card.
Lucite Core Tuner
Lv. 3 Dark Machine/Tuner/Effect 1000/0
Effect: This monster may only be used for a "Lucite" Synchro monster, or "Core" Synchro . When this monster is sent to the graveyard for a Synchro summon, your opponent cannot target the synchro monster with Magic, Trap, or monster effects until the player's next turn.
Lucite Daitenshi Doki (Lucite Fallen Angel Wrath)
Lv. 3 Dark Machine/Effect 1500/100
Effect: When this monster is sent to the graveyard from the hand or field, the opponent must discard one card from their hand to the graveyard.
Lucite Daitenshi Aiyoku (Lucite Fallen Angel Lust)
Lv. 3 Dark Machine/Effect 1400/50
Effect: When this monster is Normal summoned, choose one monster on the opponent's side of the field, they take damage equal to that monster's level x 100.
Lucite Daitenshi Houshoku (Lucite Fallen Angel Gluttony)
Lv. 3 Dark Machine/Effect 1000/150
Effect: When this monster is Normal Summoned, you may tribute, monsters, Magic, and trap cards you control, for each card tributed this way, this monster gains 200 attack until the end of your opponents turn.
Destiny Destroying Weapon Attack
Lv. 3 Dark Machine/Effect 0/0
Effect: This monster may only be summoned by "Destiny Destroying Weapon Core" effect. This monster cannot attack. This card cannot be targeted for battle. While this card is on the field, "Destiny Destroying Weapon Core" may deal damage to the opponent when attacking monster in defense position, if that monster has less defense than it's attack.
Destiny Destroying Weapon Guard
Lv. 2 Dark Machine/Effect
Effect: This monster may only be summoned by "Destiny Destroying Weapon Core" effect. This monster cannot attack. This card cannot be targeted for battle. While this card is on the field, "Destiny Destroying weapon Core" may not be targeted by monster effects.
Destiny Destroying Weapon Carrier
Lv. 2 Dark Machine/Effect
Effect: This monster may only be summoned by "Destiny Destroying Weapon Core" effect. This monster cannot attack. This card cannot be targeted for battle. While this card is on the field, The Owner of "Destiny Destroying Weapon Core" may discard two cards from their hand to negate a magic or trap card, that targets a monster on the field.
Destiny Destroying Weapon Top
Lv. 2 Dark Machine/Effect
Effect: This monster may only be summoned by "Destiny Destroying Weapon Core" effect. This monster cannot attack. This card cannot be targeted for battle. While this card is on the field, The opponent cannot Summon more than one monster per turn.
Magic
Eclipse Fusion
This card may only be used to fuse a monster with a Lucite or Lunarian or Solar or Solarian in it's requirements. The Monster fused by this card gains 500 attack and defense. This card is counted as a fusion/polymorization card for all intent and purposes.
Lunar Academy
Continuous Magic
While this card is on the field, if you summon a "Lunarian" Monster, you may reveal Monsters of the same name from your hand, for every monster revealed, the monster gains 300 attack and defense until the end of the opponents turn.
Lunar Library
Field Spell
While this card is on the field, "Lunarian" Monsters gain 200 attack and defense, and "Lunarian" Spellcaster monsters gain an additional 100 attack and defense, and when they deal damage, you may return one spell card from your graveyard to the deck, and shuffle the deck.
Lunar Song
Equip Spell
While you have a "Lunarian Maiden" monster on the field, you may activate this card. While equipped to a "Lunarian Maiden" the cannot choose that monster for a target of effects or attacks while there is another "Lunarian" on the field. You may Skip your Draw phase in order to return one "Lunarian" Monster from the graveyard to your hand.
Lunarian Sword
Equip Spell
May only equip to a "Lunarian" Warrior type monster, The equipped monster gains 500 atk, and when it deals damage to the opponent, this monster gains 100 atk.
Lunarian Glaive
Equip Spell
May only equip to a "Lunarian" Monster, the Equipped monster gains 500 atk and def, and when the equipped monster attacks a monster in defense mode with less defense than the equipped monster, deal the difference as battle damage.
Trap
Lunarian Guards
If a Lunarian monster is attacked, you may activate this card in order to negate the battle, and until the opponents next turn, no attack may be called on a Lunarian monster.
Lunar Maiden's Calling
You may Send one card from your hand to the graveyard, to special Summon from your deck one "Lunarian Maiden", For this turn that monster gains 500 attack and defense, but cannot use it's effect until the end of turn.
Shadow of DDW
Counter trap
When the "Destiny Destroying Weapon Core", "Destiny Destroying Weapon Attack", "Destiny Destroying Weapon Guard", "Destiny Destroying Weapon Carrier", and "Destiny Destroying Weapon Top" Are all in the graveyard, you may activate this card when an opponent sends a monster from your side of the field to the grave in any method. Special summon "Destiny Destroying Weapon Core" in attack mode.
Fusion
Lunarian Silver Kunoichi
Lv. 7 Light Warrior/Fusion/Effect 2700/1500
("Lunarian Maiden" Monster + Lunarian Assassin)
Once per turn, you may discard one card from your hand, to destroy one attack position monster on the opponents side of the field, if you do so, this monster cannot attack.
Lunarian Silver Miko
Lv. 7 Light Fairy/Fusion/Effect 2200/1900
("Lunarian Maiden" Monster + Lunarian Shrine Maiden)
When the opponent tries to Special Summon, Use a Spell, or a Trap card, you may reveal the top card of your deck, if it is the same type, negate the effect and send the card to the graveyard, The card revealed this way is sent to the bottom of the deck
Lunarian Silver Idol
Lv. 8 Light Spellcaster/Fusion/Effect 2000/2000
("Lunarian Maiden" Monster + Lunarian Dancer)
You may choose to skip your standby phase, if you do so, increase the the attack of all Lunarian Monsters by 100 and decrease all non Lunarian monsters by 100 points. During your opponents turn, the monster with the lowest attack changes to attack mode, and attacks all of the it's opponents monsters, it cannot be destroyed by battle.
Lunarian Silver Magician Girl
Lv.8 Dark Spellcaster/Fusion/Effect 2500/2100
("Lunarian Maiden" Monster + Dark Magician Girl)
Effect: This card can only be Fusion summoned by the Above named Cards, This monster's Element also counts as Light. This card gains Atk equal to 100 x the number of Spells in all graveyards.
Lunarian Silver Warden
Lv. 8 Light Warrior/Fusion/Effect 2800/2000
("Lunarian Maiden" Monster + Lunarian Sentry)
When equipped with an Equip spell card, this monster gains the following effects:
- This monster becomes the only monster the opponent can target for attacking
- Send one Equipped card attached to this monster to the graveyard to return a monster from the graveyard to the deck.
Synchro
Destiny Destroying Weapon Core
Lv. 6 Dark Machine/Synchro/Effect ??/??
Effect: when this monster is Summoned, special summon from your deck hand or graveyard four Monsters with "destiny destroying weapon" in their names. This monster gains 200 attack and defense for the total level of "Destiny Destroying Weapon" Monsters on the field. When this monster is sent from the field to the graveyard, destroy all "Destiny Destroying Weapon" Monsters on the field.