Post by 十六夜 on Apr 30, 2010 8:29:27 GMT -5
During the time I was away, I had this Twilight Princess game and throughout the time playing it, I decided I might as well make some cards based off the game, so here they are and I will make more during the weekend and post them if a miracle happens and I can log on. I will make some today and like I said before, during the weekend. I can't guarantee a full set of cards, but these will be character-only cards, so only Ayumi may use them. I will consider these cards being used by other people who have permission. It also introduces 2 new types of cards.
Imp Midna
LV3
DARK
ATK/1800 DEF/1000
Twili/Effect
Effect: If this card is summoned without "Twilight Realm" active, this card's effects are negated, unless fused with "Princess Zelda". Once per turn, you may select 2 monsters on the field and destroy them. This card cannot attack during the turn this effect is activated. You may Tribute this card to Special Summon 1 "Princess Midna, Ruler of the Twilight Realm" from your hand.
This next card is designed to be broken, however, it does have weaknesses.
Princess Midna, Ruler of the Twilight Realm
LV10
DARK
ATK/4000 DEF/3600
Twili/Effect
Effect: This card cannot be Normal Summoned, except by Tributing 3 or more monsters from your side of the field. If you Special Summon this card by the effect of "Imp Midna", this card is unaffected by Spells that target and Traps that do not target. This card cannot be destroy by battle. If you Special Summon this card from the graveyard, it is destroyed at the End Phase. If "Twilight Realm" is active, this card is unaffected by Monster Effects, Spells, and Traps. If "Zant" is on the field, this card's effects are negated. Once per turn, you may Tribute 1 monster on your side of the field to destroy your opponent's field. This card cannot attack during the turn in which that effect is activated.
Zamt, False King of Twilight
DARK
ATK/3700 DEF/3500
LV/9
Twili/Effect
Effect: This card cannot be face-up on the field if "Twilight Realm" is not active. This card cannot be Normal Summoned or Set, except by Tributing 3 monsters from your side of the field. This card may attack your opponent directly if your opponent does not have a monster in the adjacent Monster Card Zone, however, the damage is halved. This card cannot be Special Summoned from the graveyard.
Princess Zelda, Princess of Hyrule
LIGHT
LV/10
ATK/4000 DEF/3600
Hylian/Effect
Effect: This card cannot be face-up on the field if "Hyrule Castle" is not active. Once per turn, you can Special Summon up to 3 monster from your graveyard. This card must be switched to Defense mode after the effect resolves. You may fuse this card with "Imp Midna". When you fuse, send them to the graveyard, you do not use "Polymerization". You may equip up to 2 "Light Arrow" on this card. You may tribute 1 "Light Arrow" to increase your Life Points by half of this card's attack points once per Duel. This card can only be Special Summoned by removing 1 "Link, Protector of Hyrule" from your side of the field. This card negates the effect of "Great God Ganondorf, Dark Lord of Evil".
Link, Protector of Hyrule
LIGHT
LV/9
ATK/3700 DEF/3500
Hylian/Effect
Effect: When this card is on the field, all Hylian-type monsters on your side of the field cannot be destroyed by the effects of Spell Cards. This card may also be substituted for "Hyrule Castle" if it is not active, while retaining its monster status(you still have to summon this card). When this card destroys a m onster as a result of battle and sends it to the graveyard, you can Special Summon 1" Imp Midna" from your graveyard. If "Twilight Realm" is active, destroy this card and Special Summon 1 "Wolf Link, Protector of the Twilight Realm" from your hand, Deck, or graveyard, unless this card is equipped with "Master Sword Sol". This card negates the effect of "Great God Ganondorf, Dark Lord of Evil".
Great God Ganondorf, Dark Lord of Evil
LV/12
ATK/4100 DEF/3800
DARK
Hylian/Effect
Effect: This card negates the effects of "Twilight Realm", "Hyrule Castle", "Imp Midna", and "Princess Midna, Ruler of the Twilight Realm". You can discard this card to Special Summon 1" Zant, False King of Twilight" from your hand or graveyard. This card's effects are negated by "Princess Zelda, Princess of Hyrule", "Light Arrow", and "Link, Protector of Hyrule".
King Bulbin, Leader of the Bulbins
EARTH
LV/7
ATK/2600 DEF/2400
Twili
The leader of the Bulbins looks endlessly for a strong ally his group may join.
Wolf Link, Protector of the Twilight Realm
DARK
LV/9
ATK/3700 DEF/3500
Hylian/Effect
Effect: If "Imp Midna" is on the field, you can Special Summon this card from your hand, however, this card loses 1500 ATK and DEF. You may equip "Imp Midna" to this card. This card gains the ability to destroy up to 2 cards your opponent controls, however, it cannot attack the turn this effect of used. If "Twilight Realm" is not active, this card cannot be face-up on the field, unless equipped with "Cursed Rock of Transformation".
Bulbin
EARTH
LV/4
ATK/1600 DEF/1900
Twili
He wanders the field of Hyrule aimlessly.
Darbus, Goron Tribal Patriarch
LV/8
FIRE
ATK/2700 DEF/2700
Hylian/Effect
Effect: When this card is Summoned, place 1 "Fire Counter" on this card. When there are at least 5 "Fire Counters" on this card, you may remove them to destroy all cards on the field, except this card. This card cannot attack the turn this effect is used. Every time a monster on your side of the field is sent to the graveyard, place 1 "Fire Counter" on this card. If this card would be destroyed, remove 2 "Fire Counters" from this card.
Imp Midna
LV3
DARK
ATK/1800 DEF/1000
Twili/Effect
Effect: If this card is summoned without "Twilight Realm" active, this card's effects are negated, unless fused with "Princess Zelda". Once per turn, you may select 2 monsters on the field and destroy them. This card cannot attack during the turn this effect is activated. You may Tribute this card to Special Summon 1 "Princess Midna, Ruler of the Twilight Realm" from your hand.
This next card is designed to be broken, however, it does have weaknesses.
Princess Midna, Ruler of the Twilight Realm
LV10
DARK
ATK/4000 DEF/3600
Twili/Effect
Effect: This card cannot be Normal Summoned, except by Tributing 3 or more monsters from your side of the field. If you Special Summon this card by the effect of "Imp Midna", this card is unaffected by Spells that target and Traps that do not target. This card cannot be destroy by battle. If you Special Summon this card from the graveyard, it is destroyed at the End Phase. If "Twilight Realm" is active, this card is unaffected by Monster Effects, Spells, and Traps. If "Zant" is on the field, this card's effects are negated. Once per turn, you may Tribute 1 monster on your side of the field to destroy your opponent's field. This card cannot attack during the turn in which that effect is activated.
Zamt, False King of Twilight
DARK
ATK/3700 DEF/3500
LV/9
Twili/Effect
Effect: This card cannot be face-up on the field if "Twilight Realm" is not active. This card cannot be Normal Summoned or Set, except by Tributing 3 monsters from your side of the field. This card may attack your opponent directly if your opponent does not have a monster in the adjacent Monster Card Zone, however, the damage is halved. This card cannot be Special Summoned from the graveyard.
Princess Zelda, Princess of Hyrule
LIGHT
LV/10
ATK/4000 DEF/3600
Hylian/Effect
Effect: This card cannot be face-up on the field if "Hyrule Castle" is not active. Once per turn, you can Special Summon up to 3 monster from your graveyard. This card must be switched to Defense mode after the effect resolves. You may fuse this card with "Imp Midna". When you fuse, send them to the graveyard, you do not use "Polymerization". You may equip up to 2 "Light Arrow" on this card. You may tribute 1 "Light Arrow" to increase your Life Points by half of this card's attack points once per Duel. This card can only be Special Summoned by removing 1 "Link, Protector of Hyrule" from your side of the field. This card negates the effect of "Great God Ganondorf, Dark Lord of Evil".
Link, Protector of Hyrule
LIGHT
LV/9
ATK/3700 DEF/3500
Hylian/Effect
Effect: When this card is on the field, all Hylian-type monsters on your side of the field cannot be destroyed by the effects of Spell Cards. This card may also be substituted for "Hyrule Castle" if it is not active, while retaining its monster status(you still have to summon this card). When this card destroys a m onster as a result of battle and sends it to the graveyard, you can Special Summon 1" Imp Midna" from your graveyard. If "Twilight Realm" is active, destroy this card and Special Summon 1 "Wolf Link, Protector of the Twilight Realm" from your hand, Deck, or graveyard, unless this card is equipped with "Master Sword Sol". This card negates the effect of "Great God Ganondorf, Dark Lord of Evil".
Great God Ganondorf, Dark Lord of Evil
LV/12
ATK/4100 DEF/3800
DARK
Hylian/Effect
Effect: This card negates the effects of "Twilight Realm", "Hyrule Castle", "Imp Midna", and "Princess Midna, Ruler of the Twilight Realm". You can discard this card to Special Summon 1" Zant, False King of Twilight" from your hand or graveyard. This card's effects are negated by "Princess Zelda, Princess of Hyrule", "Light Arrow", and "Link, Protector of Hyrule".
King Bulbin, Leader of the Bulbins
EARTH
LV/7
ATK/2600 DEF/2400
Twili
The leader of the Bulbins looks endlessly for a strong ally his group may join.
Wolf Link, Protector of the Twilight Realm
DARK
LV/9
ATK/3700 DEF/3500
Hylian/Effect
Effect: If "Imp Midna" is on the field, you can Special Summon this card from your hand, however, this card loses 1500 ATK and DEF. You may equip "Imp Midna" to this card. This card gains the ability to destroy up to 2 cards your opponent controls, however, it cannot attack the turn this effect of used. If "Twilight Realm" is not active, this card cannot be face-up on the field, unless equipped with "Cursed Rock of Transformation".
Bulbin
EARTH
LV/4
ATK/1600 DEF/1900
Twili
He wanders the field of Hyrule aimlessly.
Darbus, Goron Tribal Patriarch
LV/8
FIRE
ATK/2700 DEF/2700
Hylian/Effect
Effect: When this card is Summoned, place 1 "Fire Counter" on this card. When there are at least 5 "Fire Counters" on this card, you may remove them to destroy all cards on the field, except this card. This card cannot attack the turn this effect is used. Every time a monster on your side of the field is sent to the graveyard, place 1 "Fire Counter" on this card. If this card would be destroyed, remove 2 "Fire Counters" from this card.